PAGE STILL UNDER CONSTRUCTION
Looking for the Legacy Package based on PNGs instead of browser sources? Go here: [Legacy Package: Overwatch]
Tool by: pimpindacrib
Package & Animations by: Jay
Design by: Tagni
Writeup by: Jay & MooshuBeef
Download Here: Community Modern Package v2.23
Once you've downloaded the latest release, run the .exe
.
When running the program you will likely get a windows warning saying "Windows protected your PC". Click on More info double check the .exe name as the one matching the Github file. Once verified, then click Run anyway.
After the installation is complete, OBS Studio, the BGG Local Server (preview below), and the Scoreboard.exe should launch.
In order to make the new overlay compatible with OBS v24 and up, a local webserver needs to be run in order for formatting to work correctly in OBS. Absolutely no information is collected or sent with this.
The Overwatch Scoreboard Tool.exe
is the way to change your dynamic elements within the broadcast and its design. There are four tabs:
Message
: Enter the name of your eventHost
, Caster1
, Caster 2
: enter your talent names under each corresponding text box. For the Modern Package currently only the Host, Caster1, and Caster2 are utilized in scenesUtility1
- Utility4
: Show the match schedule for the day on the Away scene which contains the bracket¶ Match References (Utility 1-4)
Winners Bracket:
- Round 1:
r1m1
,r1m2
,r1m3
,r1m4
,r1m5
,r1m6
,r1m7
,r1m8
- Quarterfinals:
qfm1
,qfm2
,qfm3
,qfm4
- Semifinals:
sfm1
,sfm2
- Winner Finals:
wfm1
- Third Place:
tpm1
- Grand Finals
gf1m1
,gf2m1
Losers Bracket:
- Losers Round 1:
lr1m1
,lr1m2
,lr1m3
,lr1m4
- Losers Round 2:
lr2m1
,lr2m2
,lr2m3
,lr2m4
- Losers Round 3:
lr3m1
,lr3m2
- Losers Round 4:
lr4m1
,lr4m2
- Losers Semifinals:
lsfm1
- Losers Finals:
lfm1
Utility 5-8 are placeholders for a scene such as the "next broadcast" or alternate schedule scene to be built in the future
Utility 15
- Utility-18
: Descriptions of the corresponding matches designated in Utility 1
- Utility 4
as below:
➡
Utility9
(Optional): You can indicate how many maps/games are in the series by writing Bo1, Bo3, Bo5, Bo7, and so on as in best of x maps. This will help show how many maps are total in the series within the in-game scene (see the below examples with or without Utility9
used):
Utility9 = Empty: By default, the text at the top center of the In Game scene will show the current map based on what is checked as "completed" on the Match Tab in the scoreboard tool
Utility9 = "Bo5": In this example since "Bo5" is typed into Utility9 then the logic will show the total number of maps
Images: The scene walkthrough below shows where each image shows up in each scene
Image 1
: lower left image on the Break,Image 2
: InstantReplay scene logo, stinger transition to the In Game, InstantReplay, Map Pool, Team1, Team2, Bracket, Bracket Double, Replay w/Music, Away scenesImage 15
: lower right image on the BreakImage 16
: Lower right logo on the In-Game sceneIt's best to use .pngs with transparencies in the empty space around the logos
For the current package, we have scenes built for a single elimination bracket from the quarterfinals onwards, or a double elimination bracket from the Winners and Losers Semifinals.
Round 1
like in the exampleTo advance the scores and the “starting soon”/”be right back”/”next stream” logic in the away screen, you need to advance the scores on the Bracket Tab for each match. The matches are based on the values put into General\Utility 1-8 (no quotes/commas)
How do I remove an image from the broadcast?